Daily Civil War Strategy
Field Orders
New orders every day
Field Orders is a free, single-player Civil War strategy game for your browser. Command Union infantry and artillery on a hex map. Each daily mission is different: seize a crossing, break the enemy line, burn supply depots, or hold your ground. Use supply wagons, powder wagons, signal towers and fords to earn bonus commendations. Play a dated daily battle or practice the original four-turn Miller’s Creek challenge. These are fictional tactical scenarios, not recreations of historical battles.
Take the Crossing
Captain! Good, you’re here. Pull up a crate and I’ll give you today’s orders.
Forces
- Blue soldiers with caps and US badges are Union — yours.
- Grey soldiers with broad-brimmed hats and CS badges are Confederate.
- Infantry: moves, then attacks an adjacent enemy.
- Artillery: moves or fires at 2–3 hexes.
Terrain
- Forest: slow, strong cover, blocks cannon fire.
- Hill: slow, some cover, +1 damage downhill.
- River: impassable.
- Bridge: the only crossing, and your objective.
Map pieces
- Supply depot: in raids, march onto it to burn it.
- Supply wagon: first unit there regains strength and morale.
- Powder wagon: attack a unit beside it and it explodes, hurting everyone adjacent.
- Signal tower: hold it and your artillery hits harder.
- Ford: infantry can wade the river here.
- Use the map pieces to earn commendations: bonus points on top of your score.
Controls
- Tap or click one of your units to select it.
- Blue hexes: tap to move. Red-ringed enemies: tap to attack.
- The panel previews every attack before you commit.
- Each infantry figure represents one strength point. Badges show exact strength; an arrow means ready, a check means done.
- Drag the map to see beneath the controls. Use + or − to zoom, and Center to return to your unit. Tab or arrow keys explore hexes; Enter acts and Escape clears selection.
- Press End Turn when done. Each day brings a new mission: take a crossing, break the enemy line, burn depots, or hold your ground.