Daily Civil War Strategy

Field Orders

New orders every day

Field Orders is a free, single-player Civil War strategy game for your browser. Command Union infantry and artillery on a hex map. Each daily mission is different: seize a crossing, break the enemy line, burn supply depots, or hold your ground. Use supply wagons, powder wagons, signal towers and fords to earn bonus commendations. Play a dated daily battle or practice the original four-turn Miller’s Creek challenge. These are fictional tactical scenarios, not recreations of historical battles.

Take the Crossing

Col. Elias Hartwell

Captain! Good, you’re here. Pull up a crate and I’ll give you today’s orders.

    Forces

    • Blue soldiers with caps and US badges are Union — yours.
    • Grey soldiers with broad-brimmed hats and CS badges are Confederate.
    • Infantry: moves, then attacks an adjacent enemy.
    • Artillery: moves or fires at 2–3 hexes.

    Terrain

    • Forest: slow, strong cover, blocks cannon fire.
    • Hill: slow, some cover, +1 damage downhill.
    • River: impassable.
    • Bridge: the only crossing, and your objective.

    Map pieces

    • Supply depot: in raids, march onto it to burn it.
    • Supply wagon: first unit there regains strength and morale.
    • Powder wagon: attack a unit beside it and it explodes, hurting everyone adjacent.
    • Signal tower: hold it and your artillery hits harder.
    • Ford: infantry can wade the river here.
    • Use the map pieces to earn commendations: bonus points on top of your score.

    Controls

    • Tap or click one of your units to select it.
    • Blue hexes: tap to move. Red-ringed enemies: tap to attack.
    • The panel previews every attack before you commit.
    • Each infantry figure represents one strength point. Badges show exact strength; an arrow means ready, a check means done.
    • Drag the map to see beneath the controls. Use + or − to zoom, and Center to return to your unit. Tab or arrow keys explore hexes; Enter acts and Escape clears selection.
    • Press End Turn when done. Each day brings a new mission: take a crossing, break the enemy line, burn depots, or hold your ground.

    Field Orders

    Turn 1 / 4 Union Orders Practice

    Objective: Occupy the bridge with a non-routed Union unit.

    Drag to pan · dashed edge ends play